26th Ludum Dare - Postmortem
First things first: the ratings are in:
My entry was placed 60th overall (out of 1610) which is just fantastic!
The other rating categories:
#31 Mood #54 Graphics #60 Overall #121 Theme #142 Innovation #190 Fun #221 Audio #444 Humor
This time around I focused on making a good game. Which seems a bit like a tautology, but for my first Ludum Dare I mainly focused on surviving the compo and didn't care that much about the result.
So, this postmortem is different from the last one in that I'll try to discuss the places where I think I succeeded in making a good game - and, of course, the places where I failed.
What does matter though is that everyone is able to play the game, which is pretty much a given for non-WebGL HTML5 games. You can throw any modern browser at it and it will Just Work, regardless of the OS.
If it wasn't for Firefox, that is. Firefox 10 (a pretty old version, the latest release is twenty-something) is my main browser, but it's not usable for games: