And Now for Something Completely Different
The next Ludum Dare is very very soon. That means it’s time to think about games, again.
For the game’s engine, I’m currently playing around with various software rendering stuff - I have a …well, a thing …one could call it a stochastic ray-caster. It produces very nice low-tech, pseudo-retro kind of effects.
I really do like software renderers. I’m not very good at writing them (too bad at math), but I do like just how much crazy stuff you can do with a software renderer that would be hard or impossible to do with the usual hardware-accelerated 3D-APIs.
For the game’s content - well, let’s wait for the official theme announcement, shall we?
This Ludum Dare, I won’t have the whole weekend for coding. But if my last attendance is any indication, time won’t be too big of a problem.
…well, no actually, I got that wrong. Time will be the biggest problem of them all.
In other news: work is currently exceptionally boring. I really enjoy programming, like really - but the things I’m currently forced to do at work, and the context I’m doing them in, are killing all the fun.
So, by way of variety, I’ve done something completely pointless: I’ve integrated a Scheme interpreter into my about page. It really works! If you don’t know Scheme try
(+ 40 2) or
((lambda (x) (* x x)) 12) for a start.
It’s the little things in life… :-)
Next up: This doesn't seem safe to me
The machine thinks that the Web-Log entries And Now for Something Completely Different, 26th Ludum Dare - Postmortem, and Purely Functional Games might be related to the topic so eloquently discussed above. The machine is sometimes right.