Screenshot Monday 0
It's Monday, and - in order to keep me motivated and on track on my little graphics programming project - I hereby declare this day to screenshot day.
I don't have much to show yet, though.
The last few development hours mainly went into graphic effects. In the usual minimal-effort-maximal-impact style of doing things I implemented a simple fade effect. This kills 3 birds with one stone:
- movements look better (moving squares the naïve way looks very bad at higher speeds, even at 60+ FPS)
- I don't need a background (the squares paint it for me now)
- and some third thing I forgot about
The current GUI is pretty minimal - and I like that. The real magic, I hope, will be there when things move and behave as they should. I'm not much into just painting things to look cool. I want things to be cool. Programmer Art, if you will.
Next, I plan to spend some time on the input side of things. Zooming and moving the view is already implemented but I have to clean up the internal API a bit more. The engine has to be really solid and easy to use for when I start implementing the game logic.
It's moving slowly, but still: for the few hours I have to actually work on it, it's pretty neat, I think. Now, without much further ado: this Monday's screenshot:
PS: Yes, the colors are #00ff00, #00ffff, and #ff0000 - programmer art, as I said... And yes, I will change that, sometime.
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